The aim of this project was to develop a polished demo of a playable stage in Unity, displaying an understanding of level design and 3D design pipelines. It was also to showcase personal development in these areas and address skill gaps to increase my employability. 

The game is a first-person controlled walk in the park, with an added modicum of challenge. The idea was to make a stage that the player will know how to traverse, with no prior context or explanation. Similar to Journey (2012), a towering point of interest is visible in the distance, indicating your destination and beckoning you towards it. It demonstrates a key understanding of level design principles and features a range of 3D assets I modelled to breathe life into the scene. As it was my first time modelling in Blender, I focused on making low-poly models for scope.

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